Also helping with the sense of immersion is presentation. Just move your hand toward what you want to interact with and press a button to grab and manipulate it. ![]() Just as impressive are the player's interactions with all manner of equipment, ranging from gears, levers, vials of blood, and computer disks to the gadgets Batman keeps on his utility belt, including a scanner, grappling hook, and batarangs. ![]() Expect to feel vertigo as you look hundreds of feet down at the busy city streets below. From the moment Batman Arkham VR begins, you'll feel like you are Bruce Wayne, first from the lowered perspective of a child as he watches his parents' infamous murder, then later at his imposing adult height as he stands on building precipices overlooking Gotham. Show moreĪs games designed to show off the deeply immersive potential of virtual reality go, they don't get much better than this one. Instead, players spend nearly all \ their time using Batman's gadgets and their own smarts to solve puzzles and figure out what to do next to advance the story. He doesn't get into any real fights (though he does have to think quickly to defend himself on a couple of occasions). He'll end up investigating a crime scene, interrogating the Penguin, examining bodies in a morgue, and embarking on a rescue mission through Arkham's sewers before a final showdown. ![]() ![]() The main story takes off from there, with Batman embarking on a mission to find out what's happened to his missing protégé Robin and Nightwing. Then the action moves to the Batcave, where you can intuitively interact with computers, gadgets, and other equipment using the PlayStation Move controllers to manipulate Batman's hands. Early on in the game players don the Dark Knight's cowl and gloves and then look at themselves as Bruce Wayne in a mirror, seeing every head movement they make mimicked perfectly. BATMAN ARKHAM VR endeavors to make us feel as though we truly are the Caped Crusader by providing a first-person perspective within virtual reality.
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